๐ Abstract
The purpose of this study is to contribute with new empirical evidence to the existing researches about business games learning effectiveness in management science, and to value the business simulator that best suits studentsยด educational needs from an academic approach. To do so, a multi-criteria methodology, the analytic hierarchy process has been implemented. This tool can be used in any field, and will allow select, within a set of games, the most suitable one according to series of criteria based on the instructorโs judgments. So with the proposed methodology instructors will be able to select the most suitable game according to its educational needs.
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